VIDEO GAME AUDIO

Hordes of Hunger

This 3D action survivorslike game, from the creators of Blood West, immerses you in a desperate struggle for survival. You play as Mirah, a hero tasked with defending her homeland from a relentless, living hunger. The core of the game is about wielding powerful weapons and abilities to fight off advancing hordes of monsters and save others from their grasp. It's a tale of courage, power, and defending what you hold dear against an overwhelming tide of evil.

I had the opportunity to contribute to the sound design for this project as part of Ivory Tower Soundworks. My role involved crafting the audio landscape that brings the game to life. Specifically, I was responsible for creating the sounds for Mirah's weapons, giving each one a unique and impactful feel. I also designed the ambients — the background sounds that build the atmosphere and immerse players in the world, from the subtle whispers of the wind to the unsettling groans of the monstrous hordes.

Dust Raiders

Dust Raiders is a management strategy game that plunges you into a lawless wasteland. The game is all about survival, strategy, and power. You'll need to upgrade your vehicles, engage in intense tactical fights against raiders who are constantly hunting for your resources, and gather a crew to ultimately rule the area. It’s a game of wits and grit where every decision shapes your destiny in a brutal, unforgiving world.

As a part of the team at Ivory Tower Soundworks, I had the privilege of contributing to the sound design for Dust Raiders. My focus was on creating a key part of the game's audio experience. I was responsible for the sounds of some of the player's primary weapons, including the heat beam and the beam gun, giving them a distinct and powerful feel. Additionally, I designed the ambient soundscapes for the enclaves and various obstacles in the wasteland, making sure that every location felt unique and immersive.